![]() ![]() It means that you can get a high anti-Agony set for the Fractal, and swap it back to give you other stats the very next moment. It gives you the best stats in the game possible, along with the possibility of swapping them. The addition of Agony mechanic to the toughest Fractals was the reason that Legendary weapons and armor are so sought after now. GW2 developers created a pretty darn strong additional challenge. The only counterplay to it is high Agony resistance gear, especially Infusions. It reduces the amount of healing that your character receives, and deals a percentage of your HP in damage every three seconds. Recent Fractals implemented the Agony mechanic. ![]() T1 is the beginner level, T2 opens from level 21, T3 becomes available at level 46, and T4 is open after reaching level 71. Fractals are divided into tiers from T1 to T4. If you don't have the high-end gear, you can't even dream of making it in the most challenging Fractal. There are 20 of them, each one with 4 to 6 difficulty degrees, making a total of 100 combinations. These are instances with difficulty varying from 1 to 100. You will not be forced to grind mobs until the death of age, but there will be more than enough to do. There are Fractals of Mist with increasing difficulty levels, classic raids even more challenging than the Fractals, some world bosses, dungeons, as in MMO should be. They will help significantly with the Agony, often called "fail mechanic."Īpparently, the developers understood that killing the same monsters and world bosses over and over are not the way to go, which is why PvE is so different from what we know. If you ever want to think about doing high-level Fractals, you should always look for Agony Infusions. You will craft many useless items on your way, but that's the way it is in GW2. It's a vast stat improvement, compared to whatever is before. You can earn it for raid encounter, or craft it. It means that you get stronger by equipping yourself with better armor and weapon. The overall progression in GW2 is rather vertical. It's straightforward, and unlike many other endgame formats, you will get close to lvl 80 with the main story missions. The game creators decided that they don't want to make fans leave the game because of the grind gear treadmill, so reaching lvl is not an additional challenge. The leveling process in Guild Wars 2 is one of the more player-friendly aspects of the game. Instead of increasing the level cap, adding new, more powerful gear, or a raid once in a while, they created a lot of activities, where every player will find their place. However, in this particular case, ArenaNet decided to go a slightly different way than most other developers. Guild Wars 2 has made some significant progress in that department.Īs it usually happens in modern days MMORPG, reaching the max level as a new player in Guild Wars 2 is not nearly the end of the game, as well. The key to creating a good, engaging end game content in MMO is inventing such a toy that the kids will not only never get bored of, but also they will stick to it even if they grow up. They will play with it for a while and drop it right after. You can add some more raids, fractals, dungeons, world bosses, a new tier of items, and few armor sets, but it's just for a moment like a new toy that you bring for your kids. You can keep raising the level cap until it reaches infinity. There are several ways of providing for the most demanding players. Good players will complete every achievement faster, for sure. The main issue is that developers will never add new content fast enough. It is the content available after reaching the max level that either keeps players attached or makes them leave forever. Many people say that it's the endgame that defines the MMORPG game. ![]()
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